The next morning dawns bright and sunny. After our morning meal at the inn, Jenassa and I head out to check on our horses, stabled near the gates where we entered last night. We want to make sure the horses are well rested. Somewhere out in the surrounding marsh lie the ancient ruins of Ustengrav and the horn of Jurgen Windcaller — but apparently Ustengrav isn’t the only ruin out in the marsh, so it seems we’ll have to do some exploring. I just hope the mosquitoes have gone into hibernation.
No one would ever mistake Morthal for a tourist trap. It’s a grey, low-lying mudhole in the middle of a swamp, and quite a few of the streets are little more than rickety boardwalks suspended a few inches over the stagnant water. The townspeople seem have a sort of love-hate relationship with the marshlands surrounding their home, quick to mention how it makes the town so defensible and how many rare plants grow here in abundance, while at the same time being fearful of the treacherous muskeg just outside their doors. I have to wonder how much of this town is built on the remains of old sunken bones.